Since 1984 I am fooling around with different types of computers. Starting with a Texas Instruments TI-99 and now using an AMD X2 – Windows based system I always felt the same addiction. It’s my hobby, my main point of information gathering and even my job.
It was 1986 when I placed my first steps in the world of modems, baud-rates and communicating with others (nerds as we were called then). Some where in 1995 I finaly made the big move to the internet and in 1996 I made my first webpage. Getting information on demand at any moment about absolutely everything. From history, buying stuff, watching episodes until gathering any kind of news which is, in my opinion, interesting.
This blog will give you some insight in what I think is of interest or just is trivial information which is nice to know but easily to forget.
And for those who want to know what the word Digitality means here is the explanation as it is stated on the English Wikipedia:
Digitality
Digitality is used to mean the condition of living in a digital culture, derived from Nicholas Negroponte’s book Being Digital in analogy with modernity and post-modernity.
Aspects of digitality include near continuous contact with other people through cellphones, near instantaneous look up of information through the World Wide Web, the third wave information storage where any fragment in a text can be searched and used for categorization, such as through search engine Google, and communicating through weblogs and email. Some of the negative aspects of digitality include computer viruses, loss of anonymity and spam.
In the 1990s scholarship of the effects of interactivity with information began to be written and published, particularly focused on the immediacy and ubiquity of digital communications, the interactivity and participatory nature of digital media, and the role of “shallow” information searches. While in the tradition of Postmodernism in that they presume a decisive role for media in the formation of personality, culture and social order, they differ fundamentally from the analog critical theory, in that the audience has the ability to do more than create a personal idiolectic text, but instead is able to create new texts which reinforce the behavior of other participants.